Major changes
Timeplay
We’re incredibly excited to add a new pricing model for player cards: Timeblocks!
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💡 Please note: Timeplay modes are in preview mode. There may be a few loose ends to make simpler/prettier, but, the core functionality works great. See below for details.
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- Games, Specials, Timeblocks can now be assigned multiple Game Categories. With these:
- You can turn on/off timeplay on certain machines
- You can turn on/off certain timeblocks (i.e. hourly vs monthly vs birthday party etc) on certain cards vs machines
- Cashier: Add select for timeblocks line items vs points
- Add pause/un-pause support for timeplay cards. (Card doesn’t start counting down until first use, and timeplay can be paused)
- This runs alongside existing points-based pricing and Specials. If a card has a timeblock on it, it’ll use that to coin up the machine first. If not, we’ll fall back to normal points-based pricing.
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⚠️ Note: Timeplay is still in preview mode, which means we’re still working on finalizing aspects of how it should work based on user feedback. Please let us know how you like it!
Please pardon our dust in a few areas:
- Cashier screen will have a few more changes to allow charging for points and timeblocks in the same transaction.
- Customers buying timeblocks on the kiosk is not yet supported (we’re working on it right now)
- Various reports/stats need to be updated to show arcade usage via Timeplay
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Image drawing support
Massive rewrite of all node image, font, and layout code
- Allow images/logos on nodes
- Overhaul theme and content management on nodes and server for image data
- Your logo can be displayed on the front of any node face now
- Screen drawing: Be smarter with multiple idle screens if they fire in rapid succession